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Sleight

TM4C123G LaunchPad + Christmas LED's

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EDIT* Sorry, I somehow posted this in the Libraries section. Not sure how I did that. If there is a MOD available, please kindly move this into the appropriate section. Thank you. 

 

Hello Folks,

I've had a TM4C123G LaunchPad microcontroller laying around for a few years since I had to purchase it for an introductory college course. I've moved into the land of Vixen Christmas light sequencing and realized I could use this little controller with its relays for a few light strands. However, I can't figure out how to get this device to speak with Vixen via serial. I used code from an Arduino forum that I thought would work, but it won't read the serial header that vixen sends (or at least I think that's what is wrong). 

I'm starting to get frustrated with this device and am wondering if it should just go out with the bathwater. I don't understand the topic well enough to differentiate between this device and an arduino, so I don't recognize code differences that are incompatible. Any help would be appreciated. This is the code and the error at the bottom. 

 

// *** diychristmas.org free software so long as this line remains in sketch!
// Basically Vixen "generic" serial mechanical relay sketch
//  - Setup a generic serial controller to use this sketch
//  - Uses digitalWrite as this outputs LOW or HIGH no pwm values
//  - This is what is needed for a mechanical relay

// Hookup the relay in order of channel definition
// Define as many as you need
// put channels (pins) in an array so we can use looping structures to control
int channels[] = {27}; // There were more listed in the original code, but I only have one relay on pin 27. 

// Vixen information
// speed for the com port for talking with player
const long SERIAL_COM_SPEED = 115200L;
// Generic Serial controller config - must be present, must match controller setup
int CONTROLLER_HEADER[3] = {33, 34, 35}; // This is character !"# (hard to replicate in sequencer)

// Relays
//  - most mechanical relays turn on when pin is low, off on high
const int ON  = LOW;
const int OFF = HIGH;

// these are program variables we need to use in multiple places
const int SIZE_OF_HEADER = sizeof(CONTROLLER_HEADER) / sizeof(int); // no need to change
const int CHANNEL_COUNT = sizeof(channels) / sizeof(int); // no need to change
int buffer[CHANNEL_COUNT]; // no need to change going to hold relay output values

void setup()
{
  Serial.begin(SERIAL_COM_SPEED);

  // set the channel pins to output mode
  for (int channelIndex = 0; channelIndex < CHANNEL_COUNT; channelIndex++) {
    pinMode(channels[channelIndex], OUTPUT);
  }

  turnLightsOff();
  powerOnSelfTest(); // watch your lights to make sure they are all going on in order
}

void loop()
{
  waitForControllerHeader(CONTROLLER_HEADER);
  readSequenceData();
  outputToLights();
}

void turnLightsOff()
{
  //turn them all off
  for (int channelIndex = 0; channelIndex < CHANNEL_COUNT; channelIndex++) {
    digitalWrite(channels[channelIndex], OFF);
  }
}

void outputToLights()
{
  for (int channelIndex = 0; channelIndex < CHANNEL_COUNT; channelIndex++) {
    // we should only be seeing 255 and 0 but in case someone tried a fade
    // 48 is used for debug purposes. You can use the serial monitor to test
    // send this string !"#01010101 to turn on every other relay as 0 == dec(48) 1 == dec(49)
    if (buffer[channelIndex] > 48) {
      digitalWrite(channels[channelIndex], ON);
    }
    else {
      digitalWrite(channels[channelIndex], OFF);
    }
  }
}

void readSequenceData()
{
  char buffer2[CHANNEL_COUNT];
  int index = 0;

  while (Serial.available() < CHANNEL_COUNT) {}
  // We have enough data!
  for (int i = 0; i < CHANNEL_COUNT; i++) {
    int inByte = Serial.read();
    buffer = inByte;
    Serial.write(inByte);
  }
}

void waitForControllerHeader(int header[])
{
  for (int i = 0; i < SIZE_OF_HEADER; i++) {
    // wait for serial available
    while (!Serial.available()) {}
    // Check the byte until it matches the CONTROLLER_HEADER byte
    int inByte = Serial.read();
    if (inByte != CONTROLLER_HEADER) {
      i = -1; // wrong data set to "zero"
    }
  }
  // found the header!
}

// powerOnSelfTest - does a couple of checks to make sure everything turns on and off
//  - watch your lights, they should go on in order
void powerOnSelfTest()
{
  // This routines turns on and off each relay in order
  for (int channelIndex = 0; channelIndex < CHANNEL_COUNT; channelIndex++) {
    digitalWrite(channels[channelIndex], ON); // turn on one channel at a time
    delay(2000);
    digitalWrite(channels[channelIndex], OFF);
  }
  // This routines turns on each relay in order leaving them all on for .5 seconds
  for (int channelIndex = 0; channelIndex < CHANNEL_COUNT; channelIndex++) {
    digitalWrite(channels[channelIndex], ON); // all on test
    delay(500); // wait .5 seconds
  }
  delay(2000); // slight pause to check all on
  turnLightsOff();
}

 

NOTE AFTER THE SKETCH IS WRITTEN:


Sketch uses 4,908 bytes (1%) of program storage space. Maximum is 262,144 bytes.
Global variables use 1,104 bytes (3%) of dynamic memory, leaving 31,664 bytes for local variables. Maximum is 32,768 bytes.
DSLite version 7.2.0.2096
Configuring Debugger (may take a few minutes on first launch)...
    Initializing Register Database...
    Initializing: CORTEX_M4_0
    Executing Startup Scripts: CORTEX_M4_0
GEL: CORTEX_M4_0: GEL Output: 
Memory Map Initialization Complete
Connecting...
Loading Program: C:\Users\Me\AppData\Local\Temp\build426139c31db1be34a53b2333cbe6d5ea.tmp/TestSwitchMode.ino.elf
    Preparing ... 
    .text: 0 of 4908 at 0x0
Erasing Flash.
    .data: 84 of 116 at 0x132c: 83%
    Finished: 83%
    Setting PC to entry point.: 83%
Running...
Failed to load dynamic library: 'ftd2xx.dll'
Success

Edited by Sleight
Incorrect post location

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