RobG 1,892 Posted October 23, 2011 Share Posted October 23, 2011 Here's the code I am using to control 5110. It uses USCIB (2553) but USI (2231) can also be use without any problem or major updates.There is still a lot of work to be done, but basic text and some graphics can be displayed with the current version. main.c #include "msp430g2553.h" #include "PCD8544.h" #define LCD5110_SCLK_PIN BIT5 #define LCD5110_DN_PIN BIT7 #define LCD5110_SCE_PIN BIT0 #define LCD5110_DC_PIN BIT1 #define LCD5110_SELECT P1OUT &= ~LCD5110_SCE_PIN #define LCD5110_DESELECT P1OUT |= LCD5110_SCE_PIN #define LCD5110_SET_COMMAND P1OUT &= ~LCD5110_DC_PIN #define LCD5110_SET_DATA P1OUT |= LCD5110_DC_PIN #define LCD5110_COMMAND 0 #define LCD5110_DATA 1 #define SPI_MSB_FIRST UCB0CTL0 |= UCMSB // or UCA0CTL0 |= UCMSB (USCIA) or USICTL0 &= ~USILSB (USI) #define SPI_LSB_FIRST UCB0CTL0 &= ~UCMSB // or UCA0CTL0 &= ~UCMSB or USICTL0 |= USILSB (USI) void writeStringToLCD(const char *string); void writeCharToLCD(char c); void writeBlockToLCD(char *byte, unsigned char length); void writeGraphicToLCD(char *byte, unsigned char transform); void writeToLCD(unsigned char dataCommand, unsigned char data); void clearLCD(); void clearBank(unsigned char bank); void setAddr(unsigned char xAddr, unsigned char yAddr); void initLCD(); unsigned char currXAddr = 0; //TODO this will be used for tracking current addr unsigned char currYAddr = 0; //not implemented //char testBlock[8] = {0x01, 0x03, 0x07, 0x0F, 0x1F, 0x3F, 0x7F, 0xFF}; char testBlock[8] = {0x00, 0x7F, 0x7F, 0x33, 0x33, 0x03, 0x03, 0x03}; char testBlock2[8] = {0x00, 0x18, 0x18, 0x18, 0x7E, 0x3C, 0x18, 0x00}; void main(void) { WDTCTL = WDTPW + WDTHOLD; // disable WDT BCSCTL1 = CALBC1_1MHZ; // 1MHz clock DCOCTL = CALDCO_1MHZ; P1OUT |= LCD5110_SCE_PIN + LCD5110_DC_PIN; P1DIR |= LCD5110_SCE_PIN + LCD5110_DC_PIN; // setup USIB P1SEL |= LCD5110_SCLK_PIN + LCD5110_DN_PIN; P1SEL2 |= LCD5110_SCLK_PIN + LCD5110_DN_PIN; UCB0CTL0 |= UCCKPH + UCMSB + UCMST + UCSYNC; // 3-pin, 8-bit SPI master UCB0CTL1 |= UCSSEL_2; // SMCLK UCB0BR0 |= 0x01; // 1:1 UCB0BR1 = 0; UCB0CTL1 &= ~UCSWRST; // clear SW _delay_cycles(500000); initLCD(); clearLCD(); // LCD test writeStringToLCD("Nokia 5110"); _delay_cycles(2000000); setAddr(0, 0); int c = 0x20; while(c < (65 + 0x20)) { writeCharToLCD(c); c++; } _delay_cycles(2000000); clearLCD(); c = 65 + 0x20; while(c < (96 + 0x20)) { writeCharToLCD(c); c++; } _delay_cycles(2000000); c = 0; clearBank(3); while(c < 64) { writeToLCD(LCD5110_DATA, 0xFF); c++; _delay_cycles(20000); } clearBank(4); while(c < 100) { writeToLCD(LCD5110_DATA, 0xFF); c++; _delay_cycles(20000); } clearBank(5); while(c < 184) { writeToLCD(LCD5110_DATA, 0xFF); c++; _delay_cycles(20000); } _delay_cycles(2000000); clearBank(3); writeGraphicToLCD(testBlock, NONE); writeGraphicToLCD(testBlock, FLIP_V); writeGraphicToLCD(testBlock, FLIP_H); writeGraphicToLCD(testBlock, ROTATE); writeGraphicToLCD(testBlock, FLIP_V | ROTATE); writeGraphicToLCD(testBlock, FLIP_H | ROTATE); writeGraphicToLCD(testBlock, ROTATE_90_CCW); writeGraphicToLCD(testBlock, ROTATE_180); clearBank(4); writeGraphicToLCD(testBlock2, NONE); writeGraphicToLCD(testBlock2, FLIP_H); writeGraphicToLCD(testBlock2, ROTATE); writeGraphicToLCD(testBlock2, ROTATE_90_CCW); clearBank(0); writeStringToLCD("For details,"); clearBank(1); writeStringToLCD("visit 43oh.com"); clearBank(2); } void writeStringToLCD(const char *string) { while(*string) { writeCharToLCD(*string++); } } void writeCharToLCD(char c) { unsigned char i; for(i = 0; i < 5; i++) { writeToLCD(LCD5110_DATA, font[c - 0x20][i]); } writeToLCD(LCD5110_DATA, 0); } void writeBlockToLCD(char *byte, unsigned char length) { unsigned char c = 0; while(c < length) { writeToLCD(LCD5110_DATA, *byte++); c++; } } void writeGraphicToLCD(char *byte, unsigned char transform) { int c = 0; char block[8]; if(transform & FLIP_V) { SPI_LSB_FIRST; } if(transform & ROTATE) { c = 1; while(c != 0) { (*byte & 0x01) ? (block[7] |= c) : (block[7] &= ~c); (*byte & 0x02) ? (block[6] |= c) : (block[6] &= ~c); (*byte & 0x04) ? (block[5] |= c) : (block[5] &= ~c); (*byte & 0x08) ? (block[4] |= c) : (block[4] &= ~c); (*byte & 0x10) ? (block[3] |= c) : (block[3] &= ~c); (*byte & 0x20) ? (block[2] |= c) : (block[2] &= ~c); (*byte & 0x40) ? (block[1] |= c) : (block[1] &= ~c); (*byte & 0x80) ? (block[0] |= c) : (block[0] &= ~c); *byte++; c <<= 1; } } else { while(c < 8) { block[c++] = *byte++; } } if(transform & FLIP_H) { c = 7; while(c > -1) { writeToLCD(LCD5110_DATA, block[c--]); } } else { c = 0; while(c < 8) { writeToLCD(LCD5110_DATA, block[c++]); } } SPI_MSB_FIRST; } void writeToLCD(unsigned char dataCommand, unsigned char data) { LCD5110_SELECT; if(dataCommand) { LCD5110_SET_DATA; } else { LCD5110_SET_COMMAND; } UCB0TXBUF = data; while(!(IFG2 & UCB0TXIFG)) ; LCD5110_DESELECT; } void clearLCD() { setAddr(0, 0); int c = 0; while(c < PCD8544_MAXBYTES) { writeToLCD(LCD5110_DATA, 0); c++; } setAddr(0, 0); } void clearBank(unsigned char bank) { setAddr(0, bank); int c = 0; while(c < PCD8544_HPIXELS) { writeToLCD(LCD5110_DATA, 0); c++; } setAddr(0, bank); } void setAddr(unsigned char xAddr, unsigned char yAddr) { writeToLCD(LCD5110_COMMAND, PCD8544_SETXADDR | xAddr); writeToLCD(LCD5110_COMMAND, PCD8544_SETYADDR | yAddr); } void initLCD() { writeToLCD(LCD5110_COMMAND, PCD8544_FUNCTIONSET | PCD8544_EXTENDEDINSTRUCTION); writeToLCD(LCD5110_COMMAND, PCD8544_SETVOP | 0x3F); writeToLCD(LCD5110_COMMAND, PCD8544_SETTEMP | 0x02); writeToLCD(LCD5110_COMMAND, PCD8544_SETBIAS | 0x03); writeToLCD(LCD5110_COMMAND, PCD8544_FUNCTIONSET); writeToLCD(LCD5110_COMMAND, PCD8544_DISPLAYCONTROL | PCD8544_DISPLAYNORMAL); } PCD8544.h#ifndef PCD8544_H_#define PCD8544_H_#define PCD8544_POWERDOWN 0x04#define PCD8544_ENTRYMODE 0x02#define PCD8544_EXTENDEDINSTRUCTION 0x01#define PCD8544_DISPLAYBLANK 0x0#define PCD8544_DISPLAYNORMAL 0x4#define PCD8544_DISPLAYALLON 0x1#define PCD8544_DISPLAYINVERTED 0x5// H = 0#define PCD8544_FUNCTIONSET 0x20#define PCD8544_DISPLAYCONTROL 0x08#define PCD8544_SETYADDR 0x40#define PCD8544_SETXADDR 0x80#define PCD8544_HPIXELS 84#define PCD8544_VBANKS 6#define PCD8544_MAXBYTES 504 // PCD8544_HPIXELS * PCD8544_VBANKS// H = 1#define PCD8544_SETTEMP 0x04#define PCD8544_SETBIAS 0x10#define PCD8544_SETVOP 0x80//transform#define NONE 0x00#define FLIP_H 0x01#define FLIP_V 0x02#define ROTATE 0x04 // 90 deg CW#define ROTATE_90_CW ROTATE#define ROTATE_90_CCW (FLIP_H | FLIP_V | ROTATE)#define ROTATE_180 (FLIP_H | FLIP_V)static const char font[][5] = { // basic font{0x00, 0x00, 0x00, 0x00, 0x00} // 20,{0x00, 0x00, 0x5f, 0x00, 0x00} // 21 !,{0x00, 0x07, 0x00, 0x07, 0x00} // 22 ",{0x14, 0x7f, 0x14, 0x7f, 0x14} // 23 #,{0x24, 0x2a, 0x7f, 0x2a, 0x12} // 24 $,{0x23, 0x13, 0x08, 0x64, 0x62} // 25 %,{0x36, 0x49, 0x55, 0x22, 0x50} // 26 &,{0x00, 0x05, 0x03, 0x00, 0x00} // 27 ',{0x00, 0x1c, 0x22, 0x41, 0x00} // 28 (,{0x00, 0x41, 0x22, 0x1c, 0x00} // 29 ),{0x14, 0x08, 0x3e, 0x08, 0x14} // 2a *,{0x08, 0x08, 0x3e, 0x08, 0x08} // 2b +,{0x00, 0x50, 0x30, 0x00, 0x00} // 2c ,,{0x08, 0x08, 0x08, 0x08, 0x08} // 2d -,{0x00, 0x60, 0x60, 0x00, 0x00} // 2e .,{0x20, 0x10, 0x08, 0x04, 0x02} // 2f /,{0x3e, 0x51, 0x49, 0x45, 0x3e} // 30 0,{0x00, 0x42, 0x7f, 0x40, 0x00} // 31 1,{0x42, 0x61, 0x51, 0x49, 0x46} // 32 2,{0x21, 0x41, 0x45, 0x4b, 0x31} // 33 3,{0x18, 0x14, 0x12, 0x7f, 0x10} // 34 4,{0x27, 0x45, 0x45, 0x45, 0x39} // 35 5,{0x3c, 0x4a, 0x49, 0x49, 0x30} // 36 6,{0x01, 0x71, 0x09, 0x05, 0x03} // 37 7,{0x36, 0x49, 0x49, 0x49, 0x36} // 38 8,{0x06, 0x49, 0x49, 0x29, 0x1e} // 39 9,{0x00, 0x36, 0x36, 0x00, 0x00} // 3a :,{0x00, 0x56, 0x36, 0x00, 0x00} // 3b ;,{0x08, 0x14, 0x22, 0x41, 0x00} // 3c <,{0x14, 0x14, 0x14, 0x14, 0x14} // 3d =,{0x00, 0x41, 0x22, 0x14, 0x08} // 3e >,{0x02, 0x01, 0x51, 0x09, 0x06} // 3f ?,{0x32, 0x49, 0x79, 0x41, 0x3e} // 40 @,{0x7e, 0x11, 0x11, 0x11, 0x7e} // 41 A,{0x7f, 0x49, 0x49, 0x49, 0x36} // 42 B,{0x3e, 0x41, 0x41, 0x41, 0x22} // 43 C,{0x7f, 0x41, 0x41, 0x22, 0x1c} // 44 D,{0x7f, 0x49, 0x49, 0x49, 0x41} // 45 E,{0x7f, 0x09, 0x09, 0x09, 0x01} // 46 F,{0x3e, 0x41, 0x49, 0x49, 0x7a} // 47 G,{0x7f, 0x08, 0x08, 0x08, 0x7f} // 48 H,{0x00, 0x41, 0x7f, 0x41, 0x00} // 49 I,{0x20, 0x40, 0x41, 0x3f, 0x01} // 4a J,{0x7f, 0x08, 0x14, 0x22, 0x41} // 4b K,{0x7f, 0x40, 0x40, 0x40, 0x40} // 4c L,{0x7f, 0x02, 0x0c, 0x02, 0x7f} // 4d M,{0x7f, 0x04, 0x08, 0x10, 0x7f} // 4e N,{0x3e, 0x41, 0x41, 0x41, 0x3e} // 4f O,{0x7f, 0x09, 0x09, 0x09, 0x06} // 50 P,{0x3e, 0x41, 0x51, 0x21, 0x5e} // 51 Q,{0x7f, 0x09, 0x19, 0x29, 0x46} // 52 R,{0x46, 0x49, 0x49, 0x49, 0x31} // 53 S,{0x01, 0x01, 0x7f, 0x01, 0x01} // 54 T,{0x3f, 0x40, 0x40, 0x40, 0x3f} // 55 U,{0x1f, 0x20, 0x40, 0x20, 0x1f} // 56 V,{0x3f, 0x40, 0x38, 0x40, 0x3f} // 57 W,{0x63, 0x14, 0x08, 0x14, 0x63} // 58 X,{0x07, 0x08, 0x70, 0x08, 0x07} // 59 Y,{0x61, 0x51, 0x49, 0x45, 0x43} // 5a Z,{0x00, 0x7f, 0x41, 0x41, 0x00} // 5b [,{0x02, 0x04, 0x08, 0x10, 0x20} // 5c gwdeveloper, zinob, falcocem and 7 others 10 Quote Link to post Share on other sites
DanAndDusty 62 Posted October 23, 2011 Share Posted October 23, 2011 Ive used the 5510. I didn't use hardware SPI, just bit banging. The code I wrote is pasted on the forums Here RobG 1 Quote Link to post Share on other sites
RobG 1,892 Posted October 23, 2011 Author Share Posted October 23, 2011 Thanks, those Vop, Temp Coef, and Bias settings are perfect. I'm still experiencing some random behavior though, someone did a really lousy job on the header so it could be cold solder or basically poor build quality of the display. I will get another one and see if this is just a problem with this unit. BTW, LCD_write(LCD_CMD, 0x20); // LCD in Normal mode (non inversed) /// This is set basic instruction set LCD_write(LCD_CMD, 0x08); // ** TODO ** Unsure of this command here /// This is set display to "blank" LCD_write(LCD_CMD, 0x0C); // ** TODO ** Unsure of this command here /// This is set display to "normal" DanAndDusty 1 Quote Link to post Share on other sites
RobG 1,892 Posted October 24, 2011 Author Share Posted October 24, 2011 Updated first post, added code and video. Quote Link to post Share on other sites
gwdeveloper 275 Posted October 24, 2011 Share Posted October 24, 2011 Nice work! I just grabbed a few of these from ebay on the cheap. Good timing! Quote Link to post Share on other sites
RobG 1,892 Posted October 24, 2011 Author Share Posted October 24, 2011 Updated original post with new code. Added simple graphic stuff, 8 x 8 pixel graphics can be displayed, rotated, and flipped. Rotating is not very efficient, maybe there is another way of doing it. Alternatively, two images can be stored, normal and rotated 90, all other combinations can be achieved with flips. richardamullens, bluehash and pkonzak 3 Quote Link to post Share on other sites
bluehash 1,581 Posted October 24, 2011 Share Posted October 24, 2011 Looks good Rob. I have something coming up close to this, which will coincide with the opening of the store. Should be done in a week. What is the resolution on this display? Quote Link to post Share on other sites
bluehash 1,581 Posted October 24, 2011 Share Posted October 24, 2011 Are the 5110 and 5510 different displays? D&D replies to a 5510 here. Quote Link to post Share on other sites
DanAndDusty 62 Posted October 24, 2011 Share Posted October 24, 2011 Are the 5110 and 5510 different displays? D&D replies to a 5510 here. Hmm.. Good catch BH.. Never noticed before.. I believe the code comes from the Nokia phones and they use the same LCD display in the 5110 and the 5510 models... We actually get to talk to the PCD8544 chip which does the actual heavy lifting which is what I named my library. One of the suppliers of the screens is ideadstudio and they say.. Nokia 5110 LCD is low-cost, monochrome LCD with 84x48 display. It is popular for 8-bit AVR/PIC projects, search google for 'Nokia 5510 LCD', and you will find lots of resources. My screen came from ebay aeons back and they called it 5110 and thats how I refer to it in my head. (My wifes eyes glaze over when I mention my electronics.. so it tends to be in my head) Quote Link to post Share on other sites
bluehash 1,581 Posted October 24, 2011 Share Posted October 24, 2011 Np Thanks! Quote Link to post Share on other sites
RobG 1,892 Posted October 25, 2011 Author Share Posted October 25, 2011 Some of my header stuff is based on Adafruit's 5110 library and I will take a closer look at their graphics functions to create my own. Quote Link to post Share on other sites
timotet 44 Posted October 26, 2011 Share Posted October 26, 2011 I wrote some code for the nokia lcd using spi a couple of months ago and after seeing Robs post I thought I'd post mine as well.sorry about the video quality I lost my good camera in a drift boat accident here's the code: /* * 4/5/11 * talk to nokia 5011 LCD with spi */ #include #define PIN_SCLK BIT5 //display pin 7 / msp430 pin 7 //port p1.5 #define PIN_DNMOSI BIT6 //display pin 6 / msp430 pin 14 //port p1.6 these are used for USI SPI mode #define PIN_DC BIT4 //display pin 5 / msp430 pin 12 //port P2.4 #define PIN_RESET BIT3 //display pin 4 / msp430 pin 11 //port p2.3 #define PIN_SCE BIT1 //display pin 3 / msp430 pin 9 //port p2.1 #define PIN_VCC BIT0 //display pin 1 / msp430 pin 8 //port p2.0 #define LCD_X 84 //columns #define LCD_Y 48 //rows #define cmd 0 //for command data #define info 1 //for character data unsigned char * Flash_ptr = (unsigned char *) 0x1040; unsigned char * Flash_pOnes = (unsigned char *) 0x1042; unsigned char * Flash_pTens = (unsigned char *) 0x1044; unsigned char * Flash_pHunds = (unsigned char *) 0x1046; volatile char data = 0; //char for data to lcd volatile char pressCount = 0; //keep track of button presses volatile char number = 0; //char for data to lcd volatile char ones = 0; //used as placeholder for counting volatile char tens = 0; volatile char hunds = 0; const unsigned char table [][5] = { {0x00, 0x00, 0x00, 0x00, 0x00}// (space) ,{0x00, 0x00, 0x5F, 0x00, 0x00}// ! ,{0x00, 0x07, 0x00, 0x07, 0x00}// " ,{0x14, 0x7F, 0x14, 0x7F, 0x14}// # ,{0x24, 0x2A, 0x7F, 0x2A, 0x12}// $ ,{0x23, 0x13, 0x08, 0x64, 0x62}// % ,{0x36, 0x49, 0x55, 0x22, 0x50}// & ,{0x00, 0x05, 0x03, 0x00, 0x00}// ' ,{0x00, 0x1C, 0x22, 0x41, 0x00}// ( ,{0x00, 0x41, 0x22, 0x1C, 0x00}// ) ,{0x08, 0x2A, 0x1C, 0x2A, 0x08}// * ,{0x08, 0x08, 0x3E, 0x08, 0x08}// + ,{0x00, 0x50, 0x30, 0x00, 0x00}// , ,{0x08, 0x08, 0x08, 0x08, 0x08}// - ,{0x00, 0x60, 0x60, 0x00, 0x00}// . ,{0x20, 0x10, 0x08, 0x04, 0x02}// / ,{0x3E, 0x51, 0x49, 0x45, 0x3E}// 0 ,{0x00, 0x42, 0x7F, 0x40, 0x00}// 1 ,{0x42, 0x61, 0x51, 0x49, 0x46}// 2 ,{0x21, 0x41, 0x45, 0x4B, 0x31}// 3 ,{0x18, 0x14, 0x12, 0x7F, 0x10}// 4 ,{0x27, 0x45, 0x45, 0x45, 0x39}// 5 ,{0x3C, 0x4A, 0x49, 0x49, 0x30}// 6 ,{0x01, 0x71, 0x09, 0x05, 0x03}// 7 ,{0x36, 0x49, 0x49, 0x49, 0x36}// 8 ,{0x06, 0x49, 0x49, 0x29, 0x1E}// 9 ,{0x00, 0x36, 0x36, 0x00, 0x00}// : ,{0x00, 0x56, 0x36, 0x00, 0x00}// ; ,{0x00, 0x08, 0x14, 0x22, 0x41}// < ,{0x14, 0x14, 0x14, 0x14, 0x14}// = ,{0x41, 0x22, 0x14, 0x08, 0x00}// > ,{0x02, 0x01, 0x51, 0x09, 0x06}// ? ,{0x32, 0x49, 0x79, 0x41, 0x3E}// @ ,{0x7E, 0x11, 0x11, 0x11, 0x7E}// A ,{0x7F, 0x49, 0x49, 0x49, 0x36}// B ,{0x3E, 0x41, 0x41, 0x41, 0x22}// C ,{0x7F, 0x41, 0x41, 0x22, 0x1C}// D ,{0x7F, 0x49, 0x49, 0x49, 0x41}// E ,{0x7F, 0x09, 0x09, 0x01, 0x01}// F ,{0x3E, 0x41, 0x41, 0x51, 0x32}// G ,{0x7F, 0x08, 0x08, 0x08, 0x7F}// H ,{0x00, 0x41, 0x7F, 0x41, 0x00}// I ,{0x20, 0x40, 0x41, 0x3F, 0x01}// J ,{0x7F, 0x08, 0x14, 0x22, 0x41}// K ,{0x7F, 0x40, 0x40, 0x40, 0x40}// L ,{0x7F, 0x02, 0x04, 0x02, 0x7F}// M ,{0x7F, 0x04, 0x08, 0x10, 0x7F}// N ,{0x3E, 0x41, 0x41, 0x41, 0x3E}// O ,{0x7F, 0x09, 0x09, 0x09, 0x06}// P ,{0x3E, 0x41, 0x51, 0x21, 0x5E}// Q ,{0x7F, 0x09, 0x19, 0x29, 0x46}// R ,{0x46, 0x49, 0x49, 0x49, 0x31}// S ,{0x01, 0x01, 0x7F, 0x01, 0x01}// T ,{0x3F, 0x40, 0x40, 0x40, 0x3F}// U ,{0x1F, 0x20, 0x40, 0x20, 0x1F}// V ,{0x7F, 0x20, 0x18, 0x20, 0x7F}// W ,{0x63, 0x14, 0x08, 0x14, 0x63}// X ,{0x03, 0x04, 0x78, 0x04, 0x03}// Y ,{0x61, 0x51, 0x49, 0x45, 0x43}// Z ,{0x00, 0x00, 0x7F, 0x41, 0x41}// [ ,{0x02, 0x04, 0x08, 0x10, 0x20}// "\" ,{0x41, 0x41, 0x7F, 0x00, 0x00}// ] ,{0x04, 0x02, 0x01, 0x02, 0x04}// ^ ,{0x40, 0x40, 0x40, 0x40, 0x40}// _ ,{0x00, 0x01, 0x02, 0x04, 0x00}// ` ,{0x20, 0x54, 0x54, 0x54, 0x78}// a ,{0x7F, 0x48, 0x44, 0x44, 0x38}// b ,{0x38, 0x44, 0x44, 0x44, 0x20}// c ,{0x38, 0x44, 0x44, 0x48, 0x7F}// d ,{0x38, 0x54, 0x54, 0x54, 0x18}// e ,{0x08, 0x7E, 0x09, 0x01, 0x02}// f ,{0x08, 0x14, 0x54, 0x54, 0x3C}// g ,{0x7F, 0x08, 0x04, 0x04, 0x78}// h ,{0x00, 0x44, 0x7D, 0x40, 0x00}// i ,{0x20, 0x40, 0x44, 0x3D, 0x00}// j ,{0x00, 0x7F, 0x10, 0x28, 0x44}// k ,{0x00, 0x41, 0x7F, 0x40, 0x00}// l ,{0x7C, 0x04, 0x18, 0x04, 0x78}// m ,{0x7C, 0x08, 0x04, 0x04, 0x78}// n ,{0x38, 0x44, 0x44, 0x44, 0x38}// o ,{0x7C, 0x14, 0x14, 0x14, 0x08}// p ,{0x08, 0x14, 0x14, 0x18, 0x7C}// q ,{0x7C, 0x08, 0x04, 0x04, 0x08}// r ,{0x48, 0x54, 0x54, 0x54, 0x20}// s ,{0x04, 0x3F, 0x44, 0x40, 0x20}// t ,{0x3C, 0x40, 0x40, 0x20, 0x7C}// u ,{0x1C, 0x20, 0x40, 0x20, 0x1C}// v ,{0x3C, 0x40, 0x30, 0x40, 0x3C}// w ,{0x44, 0x28, 0x10, 0x28, 0x44}// x ,{0x0C, 0x50, 0x50, 0x50, 0x3C}// y ,{0x44, 0x64, 0x54, 0x4C, 0x44}// z ,{0x00, 0x08, 0x36, 0x41, 0x00}// { ,{0x00, 0x00, 0x7F, 0x00, 0x00}// | ,{0x00, 0x41, 0x36, 0x08, 0x00}// } ,{0x08, 0x08, 0x2A, 0x1C, 0x08}// -> ,{0x08, 0x1C, 0x2A, 0x08, 0x08} // <- }; const unsigned char nice [] = { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10, 0x60, 0x80, 0x00, 0x18, 0xE0, 0x80, 0x80, 0x80, 0x8E, 0x70, 0x00, 0x00, 0xE0, 0x1C, 0x00, 0x00, 0x00, 0x80, 0x60, 0x18, 0x00, 0x00, 0x80, 0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x61, 0x12, 0x14, 0x08, 0x04, 0x02, 0x02, 0x41, 0x41, 0x81, 0x81, 0x00, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x82, 0x82, 0x04, 0x0E, 0x11, 0x10, 0x60, 0x98, 0x06, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0xFE, 0x18, 0x60, 0x80, 0xFE, 0x02, 0x00, 0x00, 0x10, 0xF2, 0x00, 0x00, 0x00, 0x00, 0xE0, 0x10, 0x10, 0x10, 0x20, 0x00, 0x00, 0xE0, 0x90, 0x90, 0x90, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x7C, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40, 0x42, 0x82, 0x84, 0x05, 0x09, 0x08, 0x02, 0x02, 0x11, 0x91, 0x89, 0x49, 0x44, 0x84, 0x82, 0x02, 0x00, 0x00, 0x00, 0x01, 0x02, 0x7C, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x04, 0x07, 0x04, 0x00, 0x01, 0x07, 0x00, 0x00, 0x00, 0x04, 0x07, 0x04, 0x00, 0x00, 0x00, 0x03, 0x04, 0x04, 0x04, 0x02, 0x00, 0x00, 0x03, 0x04, 0x04, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x0F, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x26, 0x22, 0x10, 0x19, 0x06, 0x00, 0x00, 0x00, 0x00, 0x06, 0x19, 0x10, 0x22, 0x26, 0x10, 0x19, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0xF0, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0C, 0x30, 0x40, 0x40, 0x82, 0x06, 0x06, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x30, 0x0C, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x08, 0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; const unsigned char button [] = { 0x00, 0x00, 0x00, 0xC0, 0x30, 0x10, 0x08, 0x08, 0x10, 0x30, 0xC0, 0x00, 0x00, 0x00, 0x80, 0x80, 0x80, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x10, 0x08, 0x08, 0x08, 0x08, 0x08, 0x48, 0x68, 0x64, 0x54, 0x54, 0x4C, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x40, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0xE0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0xE0, 0x03, 0x02, 0x04, 0x04, 0x02, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x08, 0x10, 0x10, 0x10, 0x10, 0x10, 0x20, 0x20, 0x20, 0x2C, 0x34, 0x54, 0x64, 0x44, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x3F, 0x21, 0x01, 0x3E, 0x20, 0x00, 0x1E, 0x25, 0x25, 0x25, 0x16, 0x00, 0x61, 0x47, 0x38, 0x07, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0xF8, 0x88, 0x88, 0x70, 0x00, 0x08, 0xF8, 0x10, 0x08, 0x18, 0x00, 0xF0, 0x28, 0x28, 0x28, 0xB0, 0x00, 0x90, 0x28, 0x28, 0x48, 0x98, 0x00, 0x90, 0x28, 0x28, 0x48, 0x98, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0x88, 0x08, 0xF0, 0x08, 0xF8, 0x00, 0x08, 0xF8, 0x00, 0x00, 0x08, 0xFF, 0x08, 0x88, 0x00, 0x00, 0x08, 0xFF, 0x08, 0x88, 0x00, 0x00, 0xF0, 0x08, 0x08, 0x08, 0xF0, 0x08, 0xF0, 0x08, 0x08, 0xF0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x03, 0x02, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x01, 0x01, 0x01, 0x81, 0x80, 0x80, 0x80, 0x00, 0x00, 0x00, 0x10, 0xF0, 0x00, 0x01, 0x00, 0x01, 0x80, 0x80, 0x80, 0x01, 0x01, 0x00, 0x81, 0x80, 0x00, 0x00, 0x01, 0x00, 0x80, 0x80, 0x80, 0x80, 0x01, 0x00, 0x80, 0x80, 0x80, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x3F, 0x28, 0x08, 0x07, 0x00, 0x00, 0x10, 0x1F, 0x10, 0x00, 0x00, 0x0F, 0x12, 0x12, 0x12, 0x0B, 0x00, 0x0D, 0x12, 0x12, 0x0F, 0x10, 0x00, 0x19, 0x12, 0x12, 0x14, 0x09, 0x00, 0x0F, 0x12, 0x12, 0x12, 0x0B, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, }; ////////////////////////////function prototypes///////////////////////// void LcdWrite(char CMD,char data); void LcdInit(); void LcdClear(); void LcdString(char *characters); void LcdCharacter(const char character); void LcdNumber(); void gotoXY(char x, char y); void LcdBmp(const unsigned char my_array[]); void sendArray(const unsigned char digit[], char length); void delay(int ms); void loadFlash(); ////////////////////////////main/////////////////////////////////// void main(void) { WDTCTL = WDTPW + WDTHOLD; // Stop WDT BCSCTL1 = CALBC1_1MHZ; // calibrate basic clock system control 1 to 1mhz DCOCTL = CALDCO_1MHZ; // calibrate DCO to 1mhz IE1 |= WDTIE; //enable watchdog timer interrupt P1SEL &= ~(BIT0 + BIT3); //enable port 1.0 and 1.3 P1IN &= ~BIT3; //input signal == low P1DIR |= BIT0; //set p1.0 red led to output P1DIR &= ~BIT3; // set p1.3 as an input P1OUT |= BIT0 + BIT3; // p1.0 high led is on //pullup for p1.3 P1REN |= BIT3; // Resistor Enable for p1.3 pull up P1IES |= BIT3; // Interrupt Edge Select - 0: trigger on rising edge, 1: trigger on falling edge P1IFG &= ~BIT3; //interrupt flag for p1.3 is off P1IE |= BIT3; // enable interrupt P2SEL &= ~(BIT1 + BIT4 + BIT3 + BIT0); //turns on port 2 P2DIR |= (BIT1 + BIT4 + BIT3 + BIT0); //set as outputs P2OUT &= ~(BIT4 + BIT3 + BIT1 + BIT0); //set pins low USICTL0 |= 0x6B; USICTL1 |= 0X91; //USICKCTL |= 0xE8; //divide by 128 USICKCTL |= 0xA8; // divide by 32 USICTL0 &= ~USISWRST; // Reset & release USI USICNT |= 8; // send 8 bits FCTL2 = FWKEY + FSSEL0 + FN1; // MCLK/3 for Flash Timing Generator //_bis_SR_register(LPM0_bits + GIE); // Enter LPM0 w/ interrupt _BIS_SR(GIE); //enable interrupts LcdInit(); loadFlash(); //load counter values from before power down for(; { //infinite loop do{ LcdWrite(cmd , 0x0C); // LCD 0x0C for black on white //0x0d for inverse P1OUT |= BIT0; // turn on port 1.0 led gotoXY(0,0); LcdBmp(button); } while(0x08 & P1IN); } } //////////////////////ISR's////////////////////////////////// // USI interrupt service routine #pragma vector = USI_VECTOR __interrupt void USI_TXRX (void) { USICTL1 &= ~USIIFG; // Clear pending flag P2OUT |= PIN_SCE; //SCE pin high } #pragma vector=PORT1_VECTOR __interrupt void PORT1_ISR(void) { P1IFG &= ~BIT3; // clear interrupt flag WDTCTL = WDT_MDLY_32; //watchdog delay for debounce 32milli seconds// interval timer mode pressCount++; //increment button presses P1OUT &= ~BIT0; //turn off led LcdClear(); LcdWrite(cmd , 0x0D); // LCD 0x0C for black on white //0x0d for inverse gotoXY(0,0); LcdBmp(nice); delay(1000); LcdClear(); gotoXY(0,0); LcdString("************"); gotoXY(10,1); LcdString("now was'nt"); gotoXY(25,3); LcdString("that"); gotoXY(12,5); LcdString("exciting"); delay(700); LcdClear(); gotoXY(20,0); LcdString("Number"); gotoXY(10,2); LcdString("of button"); gotoXY(0,4); //locate cursor LcdString("press's"); ones = pressCount; if(ones > 9){ //write # of press's to lcd tens++; ones = 0; pressCount = 0; if(tens > 9){ hunds++; tens = 0; ones = 0; pressCount = 0; if(hunds > 9){ pressCount = 0; hunds = 0; tens = 0; ones = 0; } } } number = ones; //write the ones column gotoXY(67,5); LcdNumber(); number = tens; gotoXY(61,5); LcdNumber(); number = hunds; gotoXY(55,5); LcdNumber(); delay(1000); LcdClear(); //gotoXY(0,0); //LcdBmp(finger); //delay(500); FCTL1 = FWKEY + ERASE; // Set Erase bit FCTL3 = FWKEY; // Clear Lock bit *Flash_ptr = 0; // Dummy write to erase Flash segment // *Flash_pOnes = 0; // *Flash_pTens = 0; // *Flash_pHunds = 0; FCTL1 = FWKEY + WRT; // Set WRT bit for write operation *Flash_ptr = pressCount; // Write value to flash *Flash_pOnes = ones; *Flash_pTens = tens; *Flash_pHunds = hunds; FCTL1 = FWKEY; // Clear WRT bit FCTL3 = FWKEY + LOCK; // Set LOCK bit } #pragma vector=WDT_VECTOR __interrupt void WDT_ISR(void) //use watchdog for button debounce { IFG1 &= ~WDTIFG; // clear interrupt flag WDTCTL = WDTPW + WDTHOLD; // put WDT back in hold state // pressCount++; //increment button presses } //////////////////////////////functions////////////////////////// void gotoXY(char x, char y) { LcdWrite(cmd ,(0x40 | y & 0x07)); // Y row == 0100 0yyy LcdWrite(cmd ,(0x80 | x & 0x7F)); // X column == 1xxx xxxx } void LcdBmp(const unsigned char my_array[]) { unsigned short index = 0; for (index = 0; index < 504; index++) { LcdWrite(info,my_array[index]); } } void LcdCharacter(char character) { char index = 0; LcdWrite(info,0x00); for (index = 0; index < 5; index++) { LcdWrite(info,table[character - 0x20][index]); } LcdWrite(info,0x00); } void LcdString(char *characters) { while (*characters){ LcdCharacter(*characters++); } } void LcdNumber(){ switch(number){ case 0: sendArray(table[16],5); break; case 1: sendArray(table[17],5); break; case 2: sendArray(table[18],5); break; case 3: sendArray(table[19],5); break; case 4: sendArray(table[20],5); break; case 5: sendArray(table[21],5); break; case 6: sendArray(table[22],5); break; case 7: sendArray(table[23],5); break; case 8: sendArray(table[24],5); break; case 9: sendArray(table[25],5); break; default: pressCount = 0; //reset pressCount to 0 } } void LcdClear(void) { int i,j; LcdWrite(cmd, 0x80); LcdWrite(cmd, 0x40); for (i=0;i<6;i++) // number of rows for (j=0;j LcdWrite(info, 0x00); } void delay(int ms)// Delays by the specified Milliseconds { while (ms--){ __delay_cycles(1000); //set to 1000 for 1 Mhz } } void sendArray(const unsigned char digit[], char length) { char charIndex = 0; while(charIndex < length) { LcdWrite(info , digit[charIndex]); charIndex++; } } void LcdInit(void) { P2OUT |= PIN_VCC; //power to LCD P2OUT |= PIN_RESET; //set RESET high P2OUT &= ~PIN_RESET; //set RESET low delay(35); P2OUT |= PIN_RESET; //set RESET high P2OUT |= PIN_SCE; //SCE pin high LcdWrite(cmd , 0x21); // LCD Extended instruction set LcdWrite(cmd , 0xBF); // Set LCD Vop (Contrast). //0xE0 - BF may have to play with LcdWrite(cmd , 0x07); // Set Temp coefficent. //0x04 =t0 //0x05=t1 // 0x06=t2 // 0x07=t3 LcdWrite(cmd , 0x13); // LCD bias mode 1:100 0x10 //1:48 0x13 LcdWrite(cmd , 0x20); // LCD basic instruction set LcdWrite(cmd , 0x08); // lcd blank LcdWrite(cmd , 0x0C); // LCD 0x0C for black on white //0x0d for inverse } void LcdWrite(char CMD, char data) { if(CMD == cmd){ P2OUT &= ~PIN_DC; //set LCD to command mode } else{ P2OUT |= PIN_DC; //set lcd to data mode } P2OUT &= ~PIN_SCE; //SCE pin low USISRL |= data; // load shift register with data to send USICNT |= 8; // shift out 8 bits delay(1); } void loadFlash() { pressCount = *Flash_ptr; // load values from before power down if(*Flash_ptr == 0xFF){ pressCount = 0; } ones = *Flash_pOnes; if(*Flash_pOnes == 0xFF){ ones = 0; } tens = *Flash_pTens; if(*Flash_pTens == 0xFF){ tens = 0; } hunds = *Flash_pHunds; if(*Flash_pHunds == 0xFF){ hunds = 0; } } I found a couple of bitmap converters for displaying bitmaps on the lcdsbitmap 2 LCD http://bitmap2lcd.comlcd assistant http://en.radzio.dxp.pl/bitmap_converter/The program stores the # of button press's in flash so when power is restored the count doesn't start over.Maybe this will help somebody. :thumbup:cheers octavian_rot, tanh, flaksirus and 1 other 4 Quote Link to post Share on other sites
bluehash 1,581 Posted October 26, 2011 Share Posted October 26, 2011 Thanks Timotet. I'm moving this to Projects. Quote Link to post Share on other sites
RobG 1,892 Posted October 27, 2011 Author Share Posted October 27, 2011 After creating a horizontal bar graph, I figured it's time to update my audio spectrum analyzer to 5110. First step, update volt meter code to display vertical bars (I will post the code in volt meter topic once I optimize it.) PentiumPC 1 Quote Link to post Share on other sites
bluehash 1,581 Posted October 27, 2011 Share Posted October 27, 2011 Are you doing all hard work that the MSGEQ7 did? Quote Link to post Share on other sites
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