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Found 4 results

  1. MSP432 version of my Universal Graphics Library. Works with my latest Color LCD BoosterPacks, 2.2" and 2.4" (320x240) Touch support will be added in late April. ugl432.zip
  2. Hi everyone, I did a quick port of these two libraries to Energia on Stellaris. You can find them here: https://github.com/jscrane/Adafruit-ST7735-Library https://github.com/jscrane/Adafruit-GFX-Library Note that I used digitalWrite() rather than messing with port registers. The speed doesn't seem too bad all the same. At the moment, I have only tested with hardware SPI. If you inspect the changes I had to make for Energia, it might help with porting further libraries to Stellaris. Cheers, Steve
  3. I was trying to get the Tiva Launchpad TM4C123 working with the Nokia 5110 using Energia. Eventually I came across this page: http://www.clarenceho.net/2015/08/tm4c123-with-dht11-sensor.html You can follow the series of questions and answers through which Clarence Ho helped me get the combination working. You can see that he used a library originally by Rei Vilo, modified to add a contrast command. You can see also that Clarence has now added the jump-wire connections which are needed to link the Launchpad and LCD, near the top of the page. I then investigated graphics, and added Graphics com
  4. While searching for a font creator I found an interesting one here: http://www.mikrocontroller.net/topic/99701#865331 It creates fontdata that are bit aligned so was a bit tricky to render but I have managed to create code that does that. By default it generates proportional fonts (from True Type) and also includes the top bit set characters that I need for my radio library. So, here is my initial code for rendering fonts generated by this utility - please note it is cannot handle fonts higher than 24 pixes. Add as font.h or to graphics.h: #include <stdbool.h> typedef struct F
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