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tony777

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  1. I tried to do convert some lines that seemed straight forward but Im getting things wrong and the IAR isnt compiling. Thats why I asked here to see if I could get a head start.
  2. Hello, Does anyone have an idea on how I can convert this initialization of the LCD to assembly? Ive been thinking on using subroutine for each block of commands and use shifting for sending the commands and data after I initalize it to work on 4 bit. But I am stuck in actually performing it because of the syntax of the program, I cant figure how some stuff go. Thank you.
  3. Hello, So I have been working with my project and so far I have made all soldering and connections between the MSP430 and the LCD chosen. The LCD chosen was the: NHD-0216HZ-FSW-FBW-33V3C Character Liquid Crystal Display Module. 2 Lines x 16 Characters and it has a Built?in controller (ST7066U or equivalent) I have it connected for a 4 bit Initialization on the MSP430, I have provided pictures of how its looking as of now. In the datasheet I saw the 4 bit initialization pseudocode and I am working the project on assembly language on IAR, my question is how can I convert this code to
  4. Yes its part of it and yes something like battle ships. Any help? Thanks
  5. Hello everone and thanks in advance for any help you can give me. I want to create a game or so in which (2) MSP430G22553 Launchpads are involved; the steps are: 1. Each player submits their coordinates 2. Select player turns (1st player, 2nd player) 3. Start the game while alterning turns 4. Indicate if the attack was a success or not The template of the game with be a 4 column and 4 row space for the coordinates, something like A1, B2, C4... Both MSP430G22553 should have 3 bits of input and 3 bits of output. We also have an LCD 16x2 and (2) pushbuttons. MSP430G22553 c
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