ikravets reacted to Rei Vilo in A console tool to build code with different development platforms
I've presently developed something similar for Xcode on Mac OS X, embedXcode.
The template supports the Arduino, chipKIT, Digispark, DFRobot, LauncgPad, LightBlue Bean, Microduino, Maple, Teensy and a Wiring platforms/boards.
Answering your questions:
1. Mainly GCC and all the tools-chains included in the Arduino-like IDEs for easy installation.
2. Xcode on Mac OS X and Visual Studio on Windows
3. All the modern features as code-sense, index, help, version control, debug, ...
ikravets reacted to igor in A console tool to build code with different development platforms
I mostly use gnu-gcc (Code sourcery) for Stellaris/Tiva and Atmel SAM.
Particularly when working on project that already has a build system (such as eLua).
So far I don't have a favorite IDE, I dislike most of the ones I have used recently about equally.
IDEs are nice when they work, but such a bother to get them set up, or I run into limitations.
CCS is okay when it works, but far too hard to find and tweak settings, or to get a project into or out of it.
Eclipse - again needs work on making setups just work.
(Easy things should be easy.)
Use Energia and Arduino some (mostly for testing libraries for those platforms, or working on code that built for them).
But they lack features (dubious whether really qualify as IDE). Command line compiling for Energia, Arduino would be nice.
ikravets reacted to bluehash in A console tool to build code with different development platforms
@@ikravets. Welcome to the forum!
1. How often do you use external standalone toolchain to build your code? In which case? - I use a mix of CCS and gnu-gcc chains. 50/50 2. What is your favourite IDE+Toolchain? - Custom eclipse with GCC. Now CCS supports gcc integration. I'm spoiled by IDEs.