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Everything posted by EdZackRee

  1. Timotet: Don't understand your shorthand (should be ccsv5 -> ccs_base -> arm -> include). I am on Version: of CCS. Cannot find the lm4f120h5qr.h file anywhere that I did not place it myself. Besides resident in the Project, I have a copy stored at C:\StellarisWare\driverlib Touch features not working, will keep fighting with this...
  2. As others so astutely determined, yours truly trying to run code on wrong chip. DOH! Thanks for tolerating a noob. So is there a port of the Lights Out game to Stellaris? Doesn't look like it from browsing the forum and over on Stellarisiti. EZR
  3. RobG - My mistake, I am on an LM4F120 launchpad. I DID reinstall CCS at the urging of timotet on 43oh forum, and still the StellarisWare folder was not automatically identified by CCS. Using timotet's instructions I was able to use TI Resource Explorer to find StellarisWare folder and link it. This should probably be a mandated check upon starting the first project as CCS clearly did not do "its thing" when installed either time. Notwithstanding, lm4f120h5qr.h was still nowhere to be found. I did find a copy on the web, it had some weird invisible syntax problem with a lot of the comm
  4. Thanks for that. I replied to your private email before seeing this post.
  5. Per the request of the Admins, I am starting a thread in General to discuss my failures at getting the 2.2" LCD to function on a Stellaris LaunchPad. My problems started as soon as I had the headers soldered in place, the boosterpack pressed in place and powered up from USB. Panel lights up, that's the last feeling of success. I do customer support of 3d CAD 4 axis mills. I will refrain from using the work "issues" - if I had "Issues" I would be seeing a Shrink. MacBook Pro running Windows 7 32 bit under Boot Camp. Running this arrangement with my companies' software it is more
  6. Okay, new guy confusion admitted up front. The stonings may begin at the end of this blab... I thought I did select the right family. In CCS, under Properties, select "120" then designate as "LM4F120H5QR". Using the posted main.c file it calls in Line 1: #include "msp430g2553.h" - however I have no such file anywhere. It did not load with CCS, searched every way I could think. Also, the gibberish in the TI Labs, such as Add dir to #include search path (--include_path, -1) in Properties followed by "${PROJECT_ROOT}/../../../.." means explicit information to people with a programming b
  7. Lubitch: Where did you get your copy of msp430g2553.h from? I have yet to find one that lets my compile finish without major errors. Thanks in advance.
  8. Further tinkering has determined that there are more than 1 version of msp430g2553.h out there to be found. Found one version that compiles with only a single fault: tells me that it is for ICC430/A430 only. Other versions return 40 or more errors on compile and that is the end of that. So, trying to determine where I can get my hands of a working version of msp430g2553.h All have Version 1 - Revision 1 in the top commented text, so this isn't very helpful in determining the pedigree of a specific file. Anybody have a version of msp430g2553.h that works with the 2.2" LCD screen that
  9. RobG - thanks! Sorry I couldn't reply sooner. I will search harder, but I didn't find msp430g2553.h the last time I looked through the CCS files. Probably an operator error. Thanks again.
  10. Noob problems: Purchased latest offering of the 2.2" LCD (beautiful work!!!), soldered on the connectors, plugged in and it lights up. Yippee! Then comes using it. Create a new project in CCS for the Lights Out game. Downloaded all of RobG's latest files in Post #20, searched and found a copy of the msp430g2553.h file on internet. Placed this and the color.h and colorLCD.h files, plus the in430.h file in the same Project folder, clearing the question marks (?) next to the INCLUDE statements at the start of main.c. But now I get a wad of nasty errors. Noob can't figure out what he's done
  11. Time for Noob Parade! I purchased the 2.2" touch screen LCD from 43oh Store in place of the 3.5 screen called for in TI Stellaris Lab10. Of course the 3.5 became available the same day I ordered the 2.2" I have files color.h and main.c from the 43oh Forum which are associated with a Lights Out game. Stupid me, I cannot figure out how to load these bare files, cannot seem to find another pair of files msp430g2553.h and colorLCD.h which are #INCLUDE called out in the main.c file. Cannot figure out how or what to substitute to make the 2.2" LCD work in place of the 3.5" in Lab10.
  12. So, being a Jack of all trades, master of durn few, I'm wondering about setting up a collective list of common BoosterPack fabrication parts and their sources. I've been out of electronics for too long, diddling in the commercial CAD world (for jewelers of all people). Building prototype boosterpacks could be sped along for everyone if we had a collective source list of common parts; header pin blocks, jumper sets, screwed termination blocks, opto-isolators, yadda yadda yadda. You can see my ancientness by my lack of familiarity with current terminology. Anyhow, a list, maybe even wi
  13. Snagged one! Big thanks to RobG for staying on top of this!
  14. Just a quick note: On Win7 (Running on Mac via Boot Camp) the Module 1 installation process did not install the Generic Bulk Device USB driver needed for Lab7 to work. In all probability it was User Error (me) but in case this is a fluke of Win7 install, you need to go to the Device Manager, click the Generic Bulk Device, get into the Properties and update the driver from \StellarisWare\ This then activates the connection so the LaunchPad can communicate back and forth with the PC, per the Lab.
  15. I note that TI is using Camtasia, one of the best products I've used in years! Being the deviant, running Win7 on an older MacBook Pro through Boot Camp I will say that there are differences in the way things compile. It still works and that's a "Very Good Thing"! Being an absolute noob at any programming (hey, I'm 61 and at college it was FORTRAN- puke") I'm just now learning to crawl. Way out on edge of civilization so no Higher Ed night classes available for C or Linux. Will document where I see differences, but overall this foundation that TI has created is far above and
  16. Thanks much, the information is still good, I signed up to be notified, hopefully not before the downturn of Global Warming.
  17. Bump: Like Nytblade said above: anybody find a supplier? I've been able to dig up a couple in Australia through au.element14.com that they value at $66.50. Octopart lists one for $61.67. Seems a bit steep compared to the board it plugs into. Anybody know if a different display would suffice to take the place of this unit for Chapter 10?
  18. Update: Reconfigured source files to point to C:/Stellarisware/boards/MyLaunchPadBoard/Lab3/ccs and got the startup_ccs.c file to appear in the Project Explorer pane - was not there in last attempt. However, at the end of the Compile I still get a message "could not open file Lab3.out" Attempted starting the Lab over by creating a new job called Lab3-1, get the same "could not open file Lab3.out" when I attempt compiling. I don't believe this has anything to do with running in Boot Camp on a MacBook Pro, but I could be wrong. Windows 7 32 bit. Every variation of WorkSpace locati
  19. Just meticulously typed in all the code, triple checked, failed compile, went back and did cut&paste of code from PDF to no avail. When I click the Debug button get a nice stream of rapid code scrolling then the following errors: Line 1: error #171: expected a declaration"C/Stellarisware/driverlib/ccs-cm4f/Debug/driverlib-cm4f.lib" Line 2: error #7: unrecognized token Line 3: error #7: unrecognized token Line 3: error #915: invalid character in input line I do not have my folders arranged as instructed in the PDF, the Installers created a C:/ti/ and a C:/Stellariswa
  20. Okay, figured it out. Step 1 talks about going back and changing the License in the future. It should tell the user that the path Help>Code Composer Studio Licensing Information>Upgrade tab>Launch License Setup needs to be followed to establish the Evaluation level of the license. Once I did this I show a 90 day license and the CCS software works per the Lab2 write up.
  21. Update - tossing my ear buds in disgust flipped the power switch on the Stellaris board, my bad. Still have no idea what to do about the darned license request. Stored it here: C:\ti\ccsv5\DebugServer\License This is the specific instruction I received with the license- C:\ti\ccsv5\DebugServer\License Created the DebugServer folder and License folder - no joy. When the Debugger is done running this is the output: CORTEX_M4_0: GEL Output: Memory Map Initialization Complete
  22. Running 32 bit Win7 on MacBookPro through BootCamp, essentially a PC made by Apple. Launched CCS and it automatically took me to get an 3 month license, which I downloaded. Tried to put the file in several folders but CCS just can't find it. Get to Step 6, figured out that I needed to configure for the board (can't remember which pane, but not talked about in the Lab), but still get told by CCS that I don't have a license - YES, the board was plugged in and blinking nicely. At the very last second the board went black, just to add to my aggravation. What did I do wrong and/or what
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